Home Blog Australia Considers Taking Steps Against Gambling-like Features in Video Games

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Australia Considers Taking Steps Against Gambling-like Features in Video Games

Last update: May, 2024

Lisa Cheban
Written by: Lisa Cheban Content writer
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Australia steps up its fight against unlawful gambling gaming activities addressing issues like underage betting and financial misconduct. Recently, the focus has shifted to video games with elements resembling gambling.

Word is out that video games mimicking gambling may soon be rated R18+ under a new effort to shield both minors and those with gambling issues. The federal authorities are also pursing amendments to classification rules so video games featuring monetized loot boxes must at least carry a Mature rating. If successful, this could affect renowned titles such as the FIFA series.

As concerns about gambling-like elements in video games mount, the initiative aims to mitigate fears about children being drawn into casino-like interactions. Advocates of the new regulation believe there's a link between virtual gambling and real money gambling behaviors. gambling online or offline.

Michelle Rowland, Australia's Communications Minister, remarked that these proposals, which require consent from all areas before proceeding, are designed to address fears that young players might be lured into real gambling activities. real money gambling .

According to ABC News, the minister expressed rising community anxiety over simulated gambling's impact. She highlighted that parents have every right to know about gambling-influenced content in the video games their kids buy and play. If endorsed, the new measures might also curb sales of such games to those under 18.

Rowland stated, “We aim for utmost clarity by stipulating that if a game includes simulated gambling, it should receive a specific rating. This is the clearest message for consumers and the gaming industry alike.”

Interestingly, there are calls for even stricter measures. MPs like Andrew Wallace along with independents Rebekha Sharkie and Andrew Wilkie push for loot box-centric games to be adults-only. Wilkie warns that rating such games as 'M' could expose more teens aged 15 to 18 to gambling simulations.

So, what exactly are loot boxes? These are game elements where players swap in-game items like armor or avatars. Their surge in popularity recently ties to developers seeking more revenue through in-game purchases. Yet, controversies follow, with accusations of targeting the young. Notably, some games, like Fortnite, have already axed loot boxes.

The proposed classification system will be finalized after discussions with state bodies, local communities, and businesses. Parliament is investigating control measures around simulated gambling games to evaluate any gambling links.

Article written by

Lisa Cheban